Against the
run of play
|
Something
happens out of the blue. For example, when a wicket falls after a long
partnership.
|
Attritional
cricket
|
One team or
both teams are playing slowly, especially when draw is a likely outcome
|
Beamer
|
The ball is
delivered as a full-toss above the waist.
|
Beaten
|
The bowler
bowls a delivery that the batsman is unable to play. Usually because of spin
or seam.
|
Bump ball
|
A catch taken
after the ball has bounced
|
Captain’s
knock
|
The captain
scores runs to take his/her team out of trouble
|
Charmed life
|
The batsman
being lucky, multiple times. The opposing team drops his/her catches, misses
run-outs, etc
|
Chin music
|
The bowler
bowling short-pitched deliveries that go past the face
|
Chipping away
|
One team
takes wickets at regular intervals
|
Coming in
trickles
|
Runs coming
at a slow pace
|
Convert 2s to
3s
|
Both batsmen
running hard, thus ensuring that a regular two runs becomes three
|
Cow corner
|
An area of
the field between deep midwicket and long-on. Usually batsmen don’t hit the
ball there, and so cows can easily graze on grass in that area
|
Cruel game
|
Akin to ‘king
once, pauper now’. For example, triple century in one innings, and a duck in the second. Or a hattrick in one match and being blasted for many
runs in the next
|
Deceived in
flight
|
The batsman
is unable to read which way the ball will spin, where it will land and how
fast it is bowled.
|
Decent clip
|
A bowler
bowling fast enough
|
Dismiss from
presence
|
The batsman
smashes the ball, but elegantly
|
Down to the
wire
|
A close game.
Usually decided in the last over or even the last ball
|
Dropped
shoulders
|
When the
opposing team is in an unbeatable situation of the match
|
Duck
|
The batsman
gets out on a score of zero
|
Edge
|
The ball hits
the outer or inner part of the bat
|
Every run
counts
|
The batting
team gets runs through unconventional methods
- extras, runs off edges, overthrows, etc
|
Falling like
nine pins
|
Wickets fall
in quick succession, without the batting team giving a fight
|
Feather
|
When the edge is so tiny that it can’t be seen or heard
|
Fifer
|
The bowler
takes 5 wickets
|
Flourish of
the bat
|
The batsman
stylishly moves the bat, after hitting the ball
|
Follow
through
|
Movement of
the body after the ball has been delivered (bowler) and after the stroke (batsman)
|
Form of his
life / In good form
|
The batsman
or bowler performs well consistently over a specific period of time
|
French cut
|
The batsman
plays a stroke that was not intended. Usually, the ball takes the edge and goes in between the legs
|
Fresh legs
|
The batting
team has younger players on strike
|
Full toss
|
The ball is
delivered to the batsman without touching the pitch
|
Game played
between the ears
|
The
psychological aspect of the game is the most important, rather than the
physical aspect of it
|
Glorious
uncertainties
|
Unpredictability
of the game
|
Gone
|
The batsman
is out
|
Hammer and
tongs
|
The batting
team is scoring runs quickly, mainly through 4s and 6s
|
Hanging bat
in the air to dry
|
The batsman
tries to hit a stroke, but misses the ball completely
|
Healthy lead
|
In a Test
match, when the team batting in the second or third innings has a large
surplus of runs. The ‘healthy’ is contextual to the match
|
Huge wicket
|
A very
important batsman gets out
|
In the hunt
|
The opposing
team is not far behind in the game
|
In the V
|
The batsman
hits a stroke, along the ground, between mid off and mid on. These
two fielding positions make the V shape from where the batsman stands
|
Jaffa
|
The bowler
bowls an excellent, unplayable delivery
|
Jagged back a
long way
|
The ball has
either spun, swung or seamed into the batsman
|
Kings pair
|
The batsman
gets out on zero off the first delivery he/she faces in two consecutive
innings
|
Left handers
grace
|
Reserved for
left-handed batsman who play elegant strokes
|
Live by the
sword
|
The batsman
in the search of quick runs plays reckless strokes, but also is in the danger
of getting out
|
Long handle
|
The batsman
hits 4s or 6s
|
Long hop /
Rank long hop
|
The bowler
bowls a short-pitched delivery that can be easily hit by the batsman.
|
Lucks a
fortune
|
Similar to
charmed life. Batsman gets lucky
|
Maiden over
|
No runs are
scored off the over
|
Make them pay
|
When a catch
is dropped off a batsman or a run-out missed, the batsman goes on to make a
big score
|
Missed by a
whisker
|
When the ball
misses the edge of the bat by a very fine margin. Also same as
feather
|
Murderous
mood
|
The batsman
wants to hit 4s or 6s off every delivery
|
Nelson's
score
|
When the team
score reaches 111 (or multiples thereof), a superstition that a wicket will
fall.
|
Nervous
nineties
|
Fragile state
of mind of the batsman, when he/she reaches the score of 90, up until 100 is
scored.
|
Nipped off the
seam
|
The delivery
swings away or inwards after the seam part of the ball hits the pitch
|
No matter how
they come
|
Same as every
run counts
|
Off the mark
|
The batsman
scores his first run
|
One for the
over
|
By law, a
bowler can only bowl one bouncer per over per batsman. Refer chin music
|
Out of form
|
The batsman
is unable to score runs for an extended period of time.
|
Overthrow
|
When the
batsmen take additional run(s) because of a bad throw from the fielder
|
Pair
|
The batsman gets
out on zero in consecutive innings
|
Percentage
cricket
|
An individual
or the whole team plays cricket in the right proportions. For an individual it
could the right amount of defence and aggression, while for the team it could
be the right amount of good batsmen and bowlers
|
Purchase off
the wicket
|
When the
bowler extracts movement off the pitch
|
Quick single
|
The batsmen
cross over quickly before the fielder gets to the ball
|
Raining
boundaries
|
The batting
team hits 4s in quick succession
|
Rapped on the
pads
|
The ball hits
the pads; and an indication for the fielding team to appeal for an LBW
|
Rear-guard
action
|
The opposing
team starts fighting back, when its position is weak
|
Running away
with the game
|
An individual
or team has taken the initiative and scores runs or takes wickets; and is
galloping towards victory
|
Running
ragged
|
When the
fielding team makes horrible blunders
|
Sailed over
|
After having
bowled a bouncer, the ball flies over the wicket-keeper
|
Saved the
blushes
|
The batsmen
takes the team out of a tricky situation
|
Soft
dismissal
|
Equivalent of
an unforced error in tennis
|
Spell of
bowling
|
A bowler
bowls well in the course of a few balls or overs
|
Spot of
bother
|
The batting
team has lost more wickets than expected
|
Spring in the
step
|
The opposing
team feels energized because the tables have been turned
|
Strangled
down
|
The batsman is
caught by the wicket-keeper he/she has edged the ball down the leg
side
|
Stroke / shot
|
Methods of
bat hitting the ball
|
Stunned
silence
|
When a noisy
home crowd becomes quiet because its team has lost a popular batsman or the
opposing batsmen have scored very quickly
|
Swing and a
miss
|
The batsman
tries to hit a stroke but misses the ball
|
Take eyes off
the ball
|
The batsman
doesn’t observe movement of the ball while taking evasive action. This could
even lead to injury, or in worst case, death
|
Throw the kitchen
sink
|
The batsman takes
a mighty swipe at the delivery, but misses
|
Throwing
caution to the wind
|
Same as hammer and tongs
|
Toe crusher
|
A yorker delivery bowled at the toes of the batsman
|
Took off from
a length
|
When the
delivery rises after having pitched in the good-length area
|
Tottering
|
The batting
team has lost quite a few wickets at a low score
|
Turn on the
screws
|
The opposing
team continues to kill the opposing team
|
Turn the game
on its head
|
One team in a
short space of time reverses winning positions
|
Until the
cows come home
|
Playing very
slowly, scoring runs at a slow rate
|
Until the fat
lady sings
|
The game is
not over till the last ball is bowled.
|
Wheels coming
off
|
Same as
running ragged
|
When you
slash, slash hard
|
The batsman
plays the cut shot ferociously
|
Wide open
game
|
Any result is
possible
|
Yorker
|
A delivery
that pitches at the base of the stump. Difficult to play
|